![]() ![]() Essentially, at the rear of each map is your toy chest, which you have to protect from marauding German invaders. In terms of design, Toy Soldiers is set up more or less like a tower defense game, but thankfully, it plays more like a cross between an action game and an RTS. The battlefields of Toy Soliders are elaborate dioramas (not a living, breathing world) right down to the encroachment of the 'real' surroundings (a child's room) that can be seen when, say, flying high above the battle below in a replica Sopwith Camel. ![]() There's also a real feeling of kids playing war out of an old-timey toy chest, rather than just creating a world where these toys are alive. They've made them look, more or less, like military toys that children would've played with in early the 20th century, had they been playing with plastic replicas of the Kaiser's infantry and their assorted European opponents. The 'Army Man' angle has been explored in games before (mostly in 3DO's sub-par Army Men series), but the difference here is that Signal Studios has even taken the look of their toy models into effect. ![]() Secondly, it has a unique aesthetic that makes it stand out against most other war-related games-it's pieces are all plastic. Toy Soldiers has two things going for it in this regard: first, it's set in the muddy, barbed wire-mired no-man's land of WWI, a topic that's seldom explored in most video games. So making a unique game of any kind of historical period, as you might expect, isn't easy. Historical reenactments or fictionalized adventures set against the backdrop of wartime events are just as common. War, or its simpler, constituent form, violence, is prevalent in damn near every video game out there. ![]()
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